Godot vs Unity

Godot vs Unity :Which is Better in the Market?

Game development engines are like toolboxes for creating video games. They provide lots of helpful tools for making games, such as graphics, physics, animation, sound, and AI. Using a game engine makes it much easier and faster to create games compared to starting from scratch. Let’s anatomise Godot vs Unity.

Choosing the right game engine is super important for a successful project. Things to think about are:

  • Type of Project and Game: Different engines are good at different things. Some are great for simple 2D games, while others are powerful for complex 3D games.
  • Where Your Game Will Play: Some engines work better for computers, consoles, mobile phones, or the web.
  • Skills and Experience: Some engines need a lot of coding skills, while others are easier for beginners.
  • Money Matters: Some engines are free, while others need to be paid for.

Godot vs Unity in the Spotlight

Godot and Unity are two really popular game engines. They have lots of features and big communities. This comparison will look at what each engine is good at to help you choose the right one for your project.

Godot vs Unity: A Closer Look

FeatureGodotUnity
CostFree and open-sourceFree for personal use, paid versions for pros
Programming LanguagesGDScript (like Python), C++C#, JavaScript (UnityScript is old)
PlatformsWorks on PCs, consoles, mobile, and the webWorks on PCs, consoles, mobile, and the web
2D FeaturesReally good 2D toolsGood 2D, but Godot is a bit stronger
3D FeaturesGood 3D, but not as strong as UnityStrong 3D with cool features and great graphics
Ease of UseEasy to use, visual scripting availableA bit harder to learn at first
CommunityGrowing community, but smaller than Unity’sBig community with lots of help and tutorials
Marketplace and PluginsSmaller library than UnityHuge marketplace with lots of stuff
PerformanceRuns well on less powerful computersCan be demanding, especially for fancy graphics
Credits : Goodgis

II. Godot: The Free and Open-Source Game Helper

A. What is Godot Engine?

Godot is a game-making tool that’s free for anyone to use. People really like it because it’s open-source, which means everyone can help make it better. It’s become more and more popular because lots of game creators, both new and experienced, find it easy to use.

Godot vs Unity

1. Why It’s Open-Source and Community-Driven:

Godot is open-source, which means its inner workings are like an open book. Anyone can read it, change it, and even make suggestions to improve it. This openness brings together a big group of people who like to help each other out and share ideas.

2. Works Everywhere:

Godot can be used to make games for lots of different places, like computers, game consoles (PlayStation, Xbox, Nintendo Switch), phones (iPhone, Android), and even the internet. This is cool because it means game creators can reach lots of players without needing extra tools.

B. The Language Godot Speaks (GDScript)

1. Easy to Learn:

Godot has its own special language called GDScript. It’s kind of like a secret code that game creators use to tell the game what to do. The cool thing is, it’s easy to learn, especially if you already know a bit about programming. This makes it nice for new game creators.

2. Fast and Powerful:

Even though GDScript is easy for beginners, it doesn’t slow down the game. It’s designed to run games smoothly. But, for really tricky stuff, game creators can use a more advanced language called C++ to make things extra fast.

C. Godot’s Building Blocks: Nodes and Scenes

Godot has a special way of putting things together in a game. It’s like building with blocks, and these blocks are called nodes. Here’s why it’s cool:

1. Easy to See and Make Scenes:

Godot shows the game as a bunch of blocks connected to each other. This makes it easy for game creators to see and arrange things without typing lots of code. It’s like building a game with LEGO.

2. Change and Add Whatever You Want:

Each block can do special things, and game creators can change or add new things to make their game unique. This lets them have control over every part of the game, making it do exactly what they want.

In a nutshell, Godot is a helpful tool because it’s free, open to everyone, and makes game creation fun and easy. Its special language is like a friendly code that anyone can learn, and its block-building system lets game creators make anything they can imagine. So, whether someone is just starting or has made lots of games before, Godot is a cool choice for creating awesome games.

III. Unity: The Go-To Choice for Game Making

A. What’s Unity All About?

Unity is a special tool for making games, and a lot of people use it because it’s like the superstar in the game-making world. It’s not free, but it’s super popular and helps create most of the games you play on your computer or phone.

Godot vs Unity

1. Why Everybody Loves Unity:

Unity is a big deal in the game world for a few reasons:

  • Lots of Skilled People: Many game creators know how to use Unity, so if you want to make games, you can find lots of people to help.
  • Learning Made Easy: Unity has a bunch of stuff you can learn from, like guides, videos, and other helpful things. This makes it easier for new game creators to figure things out.
  • Proven Success: Unity has already helped make many successful games, showing that it’s a reliable tool for creating cool stuff.

2. Unity’s Amazing Store and Friends:

Unity has this special place called the Asset Store, where game creators can buy and sell cool stuff like characters, backgrounds, and special features. It’s like a giant store for game-making tools. Also, Unity has lots of friends (third-party support) who create extra tools and services to make game creation even better.

B. Using C# to Make Things Happen

1. C#: The Super Language:

Unity talks in a language called C#. It’s a strong language that can do a lot of cool stuff, not just for games. Game creators like it because it lets them make things happen, like moving characters or creating exciting actions.

2. Learning the Ropes:

C# might be a bit tricky to learn compared to some other languages, but since lots of people use it, there are plenty of lessons and guides to help you figure it out. If you already know a bit about C#, you’re in luck because you can use that knowledge in Unity.

C. Unity’s Building Blocks

Unity has a way of building games using special blocks called GameObjects. It’s like building with LEGO, but for games. Here’s why it’s cool:

1. Keeping Things Organized:

Unity makes sure everything stays neat and tidy by using something called the GameObject system. It helps game creators organize all the things in their game so they can find them easily. This is especially helpful when lots of people are working on the same game.

2. No Need to Write Too Much Code:

Unity’s special editor lets game creators move things around and make changes without writing tons of code. This makes it faster to create games and try out new ideas.

In the end, Unity is a popular choice for making games because it’s used by a lot of pros, has lots of helpful tools, and lets you create awesome things. Using C# gives you more power, and the GameObject system helps keep everything in order. However, it might be a bit tough for beginners, and you have to pay to use some of the fancier features.

Credits : Smart Penguins

IV. Feature Comparison: Godot vs Unity

A. Graphics and Rendering

1. Godot’s Vulkan Renderer vs. Unity’s High Definition Render Pipeline (HDRP):

Both Godot and Unity have powerful ways of making things look good, but they do it differently:

  • Godot: Uses something called Vulkan, a special way of making graphics that works well even on less powerful computers. It’s great for both 2D and 3D projects.
  • Unity: Has something called HDRP, a system that makes graphics look super real with amazing lighting, shadows, and effects. It needs more power from your computer but makes AAA-quality games look stunning.

2. Shader Capabilities and Visual Effects:

When it comes to making things look cool, both engines have their ways:

  • Godot: Has a language called GDScript shaders for creating special effects. It’s not as fancy as Unity’s system, but it gives room for creative developers.
  • Unity: Comes with a powerful system for creating cool effects using something called shaders. It has lots of options and is great for making games look really amazing.

B. Platform Support

1. Exporting to Different Platforms and Devices:

Both Godot and Unity can send games to different places, like computers, consoles, phones, and the internet:

  • Godot: Can send games to PC, consoles (even Nintendo Switch and PlayStation 4), phones (iOS and Android), and the internet. This means game creators can reach lots of players.
  • Unity: Can do the same, sending games to PC, consoles (even Xbox and PlayStation 5), phones, and the internet. Unity also has special tools for making games in VR (virtual reality) and AR (augmented reality).

2. Cross-platform Development Considerations:

When making games for different places, both engines have their way of doing things:

  • Godot: Tries to use the same code for all platforms, making it easier for game creators. But, sometimes, some features might need extra work for each platform.
  • Unity: Makes it easy to create games that work on many platforms, thanks to things like C# scripting and the GameObject system. It’s a more seamless experience for developers.

Here’s a table to show the main differences:

FeatureGodotUnity
Graphics and RenderingVulkan-based renderer, efficient for 2D and 3D, good performance on low-end hardwareHigh Definition Render Pipeline (HDRP) for high-fidelity graphics, real-time lighting and effects, demanding on resources
Shader Capabilities and Visual EffectsGDScript shaders for custom effects, less robustPowerful shader system, built-in libraries for effects, Shader Model 5.0 support
Platform SupportPC, consoles, mobile, webPC, consoles, mobile, web, VR, AR
Cross-platform DevelopmentConsistent code across platforms, simple developmentUnified development experience with C# and GameObject system

Choosing between these features:

  • If you want really fancy 3D graphics and cool effects, Unity might be the better choice.
  • If you care about making games that work well on lots of different devices and really like 2D, Godot could be the right pick.

In the end, picking between Godot and Unity depends on what you want your game to look like, where you want people to play it, and how you like to create things.

V. Community and Support

A. Godot’s Community-Driven Help System:

Godot’s way of making games is open for everyone to see and help improve, making a friendly community that’s important for its growth.

1. Places to Get Help:

  • Godot forums: A spot to ask questions, get advice, and talk about issues with people who know a lot about Godot.
  • Official documentation: A big, well-organized guide that covers everything about Godot.
  • User-made tutorials and cool stuff: A growing collection of guides and cool things made by other game creators to help you learn and make better games.

2. Godot Keeps Getting Better:

Godot keeps growing because everyone in the community helps fix problems, add new things, and update guides. This teamwork feeling helps the engine stay good and keeps up with what game creators need.

B. Unity’s Big Community and Help:

Unity is super popular, so lots of people use it. This means there’s a big group of people who help each other:

1. Places to Get Answers:

  • Unity forums: A busy place to ask questions, find solutions, and talk with others who use Unity.
  • Official documentation: A big guide that covers everything about Unity, with clear lessons and examples.
  • Unity Learn: A special platform with lessons, courses, and tutorials for everyone who wants to learn Unity.

2. Unity Always Gets Better:

Unity keeps getting updates with new things and fixes to make it better. They listen to the community and make sure Unity has the newest stuff that game creators want.

Comparing the Communities:

  • Godot’s community is smaller, but everyone is really into it because they can help make it better.
  • Unity’s community is bigger and has more official help, plus it stays updated with the newest tech trends.

Choosing the Right Place for You:

  • If you like a small and close group where everyone helps each other, Godot could be your pick.
  • If you want lots of official guides, updates, and to be in the loop with what’s cool in the game world, Unity might be better.

In the end, it’s up to you and what kind of help and community feel you want for your game-making journey.

VI. Pricing and Licensing

A. Godot’s Free-to-Use Magic:

Godot is like a gift because it’s totally free to use and change. This is super great for:

  • Indie Developers and Small Studios:
    • Easy to Start: You can begin making games without spending any money upfront.
    • Make it Your Own: Since it’s open for anyone to see, you can change and add things to fit your game.
  • Funding and Donations:
    • Supporting the Magic: Even though Godot is free, if you like it a lot, you can give some money to help keep it awesome.

B. Unity’s Special Money Plan:

Unity has a money plan where you can choose what works best for you:

  • Different Money Plans:
    • Personal Edition: Free for people just having fun, but with some limits on fancy features and how much money you can make.
    • Plus Edition: Pay a little for extra stuff and higher money limits.
    • Pro and Enterprise Editions: For big studios, with lots of cool features, help, and ways to change things.
  • Thinking About Big Studios and Serious Projects:
    • Paying for Cool Stuff: Big studios pay to get all the best tools for making really professional games.
    • No Limits on Money: If you’re making a big game and want to earn a lot of money, Unity lets you do that.
    • Help and Updates: Paying means you get official help and all the new things Unity comes up with.

Comparing the Money Plans:

  • Godot is great for starting out, especially if you’re just having fun or have a small budget.
  • Unity’s plans are good for everyone, whether you’re just playing around or making a serious game for lots of people.

Choosing the Best Plan for You:

  • If you want something free and everyone can help make it better, Godot is a cool choice.
  • If you’re making a big game and need all the best stuff with official help, Unity’s plans have what you need.

Remember, when picking a money plan, think about how much money you have, what your game needs, and where you want it to go in the future.

VII. Case Studies: Games Made Awesome

A. Cool Games Made with Godot

Godot has some awesome games made by talented people. Check out these cool examples:

  • Hollow Knight: A fantastic 2D adventure loved for its challenging play and cool story.
  • Cuphead: A fun run-and-gun game with a unique look inspired by old cartoons and tough boss fights.
  • Undertale: A cool role-playing game with a different combat style, great characters, and deep emotions.
  • Dome Keeper: An inventive tower defense game mixed with a roguelike style, praised for its gameplay and pixel art.
  • Cassette Beasts: A role-playing game where you collect monsters, explore, and customize your characters.

B. Super Successful Games with Unity

Unity is like a superstar, making lots of popular games. Here are some big names:

  • Pokémon GO: The game that got everyone exploring the real world to catch Pokémon using their phones.
  • Hearthstone: A digital card game that’s easy to play, with lots of strategy and cool card art.
  • Monument Valley: A puzzle game loved for its beautiful visuals, tricky puzzles, and simple design.
  • Fall Guys: A super fun and crazy battle royale game that became a huge hit.
  • Call of Duty: Mobile: The mobile version of the famous shooter game, giving console-like action on your phone.

C. Looking at the Making of Games

When we compare how games are made with Godot and Unity, we learn interesting things:

Godot:

  • Making Games Together: People work together because Godot is open for everyone to see. This helps fix problems and add new things faster.
  • Cool Game Styles: Games made with Godot often look different and have unique gameplay because the engine is flexible, and the community cares a lot.
  • Challenges: Sometimes, it might be a bit harder to find help since there are fewer people in the community compared to Unity.

Unity:

  • Making Games Made Easy: Unity has lots of guides, lessons, and things you can add to your game, making it smooth to create games.
  • Super Good-Looking Games: Unity games often look really good with fancy graphics and special features because Unity has a lot of tools and help.
  • Challenges: It might be a bit tricky for someone new to learn, and some things need money, like getting all the best tools.

Both Godot and Unity are like superhero tools for making games, each with its own cool stuff. Picking one depends on what you want for your game and how much you want to do. So, try both and see which one feels right for your game-making adventure.

Choosing the right game engine is a big decision that can really change how your game turns out. Godot and Unity are both awesome, but they each have their own good things and not-so-good things.

Godot:

Good Stuff:

  • It’s free for everyone to use.
  • It works well and doesn’t need a lot of computer power.
  • Easy for beginners with a simple way of making games.
  • People who use it really like to help each other.

Not-So-Good Stuff:

  • Not as many people use it compared to Unity, so it might be a bit hard to find help.
  • It doesn’t have all the fancy features and things you can add like Unity does.

Unity:

Good Stuff:

  • Everyone uses it, and there’s a lot of help from the community.
  • Games made with Unity often look really amazing with cool graphics and special features.
  • If you pay for it, you get official help and everything is stable.
  • There are lots of cool things you can add to your game from a big marketplace.

Not-So-Good Stuff:

  • It might be a bit tricky to learn, especially if you’re just starting out.
  • If you want all the best stuff, you need to pay, and that can be a bit expensive.
  • It might not be as easy to change things as it is with Godot.

In the End

For games that are 2D or if you’re just starting out, Godot is a great choice. It’s easy to use, and you can learn a lot without spending any money.

For really serious games in 3D, big projects, or if you’re a studio, Unity is probably better. It’s the one everyone knows, and it has all the cool tools to make top-notch games.

Remember, whichever one you pick, both Godot and Unity are always getting better with lots of people helping out. So, keep trying things, learning, and making cool games.

Credits : Dom Evans

10 FAQs on Godot vs Unity

Which one is easier for beginners to learn?

Godot: Generally easier, especially if you know Python. It uses GDScript, which is like Python.

Unity: A bit harder, especially if you don’t know C#. It needs you to understand some programming ideas.

Which is better for 2D games?

Godot: Super good for 2D games, with lots of tools just for that.

Unity: Okay for 2D, but it likes 3D more. You might need extra things for really cool 2D games.

Which is better for 3D games?

Unity: The big one for 3D games. It has fancy features like High Definition Render Pipeline for awesome graphics.

Godot: Okay for 3D, but not as fancy as Unity. Might not be great for big, heavy 3D games.

Which one is free to use?

Godot: Totally free and open for everyone.

Unity: Free for personal use, but you need to pay for serious game-making.

Which has more people in their club (community)?

Unity: Lots of people use it, and they have a big community with lots of help.

Godot: Smaller group but they really like to help each other out.

Who has more cool things you can add to your game (assets and plugins)?

Unity: Big store with lots of cool stuff you can add to your game.

Godot: Smaller store, but you can find good things, and people make and share stuff.

Which one is better for new game makers?

Godot: Easier for new people to learn and make games, especially if you know Python.

Unity: A bit harder, but they have lots of lessons to help you learn.

Which one is better for serious game makers with jobs?

Unity: Big studios like it because it’s famous and has fancy tools. They pay for extra good stuff and help.

Godot: Good if you want to change everything and make it just for you.

Which one will be good in the future?

Both are still growing and getting better.

Unity: More people like it and big companies use it, so it will probably be good for a long time.

Godot: Everyone helps make it better, so it will keep getting cooler.

So, which one should I pick for my game?

  • Think about your game, how much money you have, and what you want to do.
  • Try both and see which one feels right.
  • Read what others say and learn more from videos and friends.
  • Remember, the best one is the one that helps you make your awesome game.

Read More

Unreal Engine 5 Games : What’s New In the Market?
How to Uninstall Unreal Engine 5

Unreal Engine 5 Games : What’s New In the Market?

Hey gamers, get ready for something super cool – Unreal Engine 5 Games, or UE5. It’s like the superhero of video games, making them way better. Released in April 2022, UE5 is like a big upgrade that’s changing how games work.

Imagine Nanite, a fancy tech making everything in games look super detailed, like in a movie. Lumen is like magic lights that make games look real without needing special maps. World Partition lets game creators make huge worlds without any tech problems. MetaSounds is like a sound wizard, making game sounds more real. And Quixel Megascans has a library of awesome things to use in games, making them look amazing without a lot of work.

For gamers, this means games will look almost like real life, with super detailed worlds and smoother playing. UE5 is making game creators and players super excited. As games use all of UE5’s cool stuff, get ready for a whole new level of fun and adventures. Unreal Engine 5 is like a game-changer superhero, making video games way cooler.

Table of Contents

II. Unreal Engine 5 Games: An Overview

A. What is Unreal Engine 5?

Unreal Engine 5, or UE5, is like a super advanced tool created by Epic Games to make really awesome video games. It’s a major upgrade from the older versions and has some cool features that make games look and feel way better.

Cool Things UE5 Can Do:

  • Nanite: Imagine it like a magic trick that makes everything in games look super detailed and huge, almost like a blockbuster movie. It uses something called micropolygons.
  • Lumen: This is like a wizard for lights in games. It creates realistic lights that make games look cool and real, and the best part is it happens in real-time, no need to plan everything beforehand.
  • World Partition: Game creators can use this to build massive, open worlds without running into problems, and it’s super easy for them to work together on creating these worlds.
  • MetaSounds: It’s like a DJ for game sounds, making them way better and more real. It makes you feel like you’re really in the game.
  • Quixel Megascans: Game creators get access to a treasure trove of amazing things to use in games, making them look super realistic.
  • Easier Game Making: The tools and buttons in UE5 are simpler, so it’s easier for people to make games. Plus, games run smoother and respond better.
  • Works Well on New Game Machines: UE5 is made to work great on the new gaming machines, so games look and play even better.

B. Why UE5 Games are Special

UE5 games are not your regular games – they’re way cooler.

  • Looks Almost Real: Nanite and Lumen make game visuals look so close to real life that it’s hard to tell the difference.
  • Big and Detailed Worlds: With World Partition, games can have really big and detailed worlds without any problems.
  • Interactive Environments: Lights and sounds in UE5 games react to what players do, making the game world feel alive.
  • More Fun to Play: Games made with UE5 have cooler things to do and are more fun to play.
  • Loads Faster: Moving from one part of the game to another is super quick and smooth.

C. Lots of People Love UE5

Many game creators really like UE5 and use it a lot.

  • Big and Small Studios Use It: Even big game studios and smaller ones use UE5, like CD Projekt Red and Crystal Dynamics.
  • Cool Games are Coming: Games like The Matrix Awakens and Black Myth: Wukong show what UE5 can do, and there are even more awesome games being made.
  • People Help Each Other: There are lots of people online who use UE5 and help each other learn and make cool things.
  • Anyone Can Try It: UE5 is free for anyone to use, and if a game makes a lot of money, Epic Games gets a small part.

UE5 is changing how games are made and played, and lots of people are excited to see what amazing games will come out next.

Credits : GamingBolt

III. Unreal Engine 5 Games: The Ultimate Game List

Unreal Engine 5 Games list covers all known UE5 games, whether they’re already out or on the horizon:

Released Games:

  • Abyss World: Apocalypse (TBA)
  • A.I.L.A. (TBA)
  • Ark: Survival Ascended (Nov 14, 2023)
  • Black Myth: WuKong (TBA)
  • Ghostbusters: Spirits Unleashed (Oct 18, 2022)
  • NARAKA: BLADEPOINT (Aug 12, 2021)
  • Sons of the Forest (Feb 23, 2023)
  • The Matrix Awakens: An Unreal Engine 5 Experience (Dec 9, 2021)

Upcoming Games:

  • ArcheAge II (TBA 2024)
  • Ark II (TBA 2024)
  • Brickadia (Early Access)
  • Cepheus Protocol (Early Access)
  • Dark and Darker (Playtest)
  • Forspoken (Jan 24, 2024)
  • Layers of Fears (TBA)
  • Lycanium (Early Access)
  • Project M (TBA)
  • Redfall (Summer 2023)
  • RoboCop: Rogue City (June 30, 2023)
  • Senua’s Saga: Hellblade II (TBA)
  • The Day Before (TBA)
  • Unreal Engine 5.1 Lyra Starter Game (Nov 15, 2023)
  • Unreal Tournament 5 (TBA)

IV. Unreal Engine 5 Games Out Now

As of October 26, 2023, you can get your hands on these UE5 games:

  • Ark: Survival Ascended (Nov 14, 2023)
  • Ghostbusters: Spirits Unleashed (Oct 18, 2022)
  • NARAKA: BLADEPOINT (Aug 12, 2021)
  • Sons of the Forest (Feb 23, 2023)
  • The Matrix Awakens: An Unreal Engine 5 Experience (Dec 9, 2021)

V. Upcoming Unreal Engine 5 Games

Exciting games are on the way, expected to drop in the next months and years:

  • ArcheAge II (TBA 2024)
  • Ark II (TBA 2024)
  • Forspoken (Jan 24, 2024)
  • Layers of Fears (TBA)
  • Project M (TBA)
  • Redfall (Summer 2023)
  • RoboCop: Rogue City (June 30, 2023)
  • Senua’s Saga: Hellblade II (TBA)

This list will keep updating as more games are announced, so stay tuned for awesome titles showcasing the Unreal Engine 5 magic.

VI. Unreal Engine 5 Games PS5

Unreal Engine 5 games ps5 is taking the gaming world by storm, and the PS5 is riding the wave. Check out these thrilling UE5 titles available now or in the works for the Playstation 5:

Available Now:

  • Ghostbusters: Spirits Unleashed (Oct 18, 2022)
  • NARAKA: BLADEPOINT (Aug 12, 2021)
  • The Matrix Awakens: An Unreal Engine 5 Experience (Dec 9, 2021)

Upcoming:

  • Ark II (TBA 2024)
  • Forspoken (Jan 24, 2024)
  • Project M (TBA)
  • Redfall (Summer 2023)
  • RoboCop: Rogue City (June 30, 2023)
  • Senua’s Saga: Hellblade II (TBA)
  • Unreal Tournament 5 (TBA)

VII. Unreal Engine 5 Games 2022

  • Ark: Survival Ascended (Nov 14, 2023)
  • Sons of the Forest (Feb 23, 2023)

VIII. New Unreal Ungine 5 Games

  • Abyss World: Apocalypse (TBA)
  • ArcheAge II (TBA 2024)
  • Cepheus Protocol (Early Access)
  • Dark and Darker (Playtest)
  • Lycanium (Early Access)
  • The Day Before (TBA)

This list offers just a sneak peek into the exciting world of upcoming Unreal Engine 5 games. With its potent tools and features, UE5 is reshaping the gaming landscape, pushing the limits of what’s achievable in video games. Brace yourself for more jaw-dropping titles in the years ahead.

Credits : MathChief – The Best of Gaming!

IX. Best Unreal Engine 5 Games

Selecting the “best” UE5 game is a matter of personal taste, but some titles have gained widespread praise for various reasons:

Current Favorites:

  • Ghostbusters: Spirits Unleashed (Oct 18, 2022): A multiplayer delight offering a fresh spin on the Ghostbusters universe, blending stunning visuals with thrilling gameplay.
  • NARAKA: BLADEPOINT (Aug 12, 2021): An innovative action game featuring fast-paced combat, exhilarating movement mechanics, and breathtaking visuals.
  • The Matrix Awakens: An Unreal Engine 5 Experience (Dec 9, 2021): While primarily a tech demo, this interactive experience showcases UE5’s power, offering a glimpse into the future of game graphics.

Upcoming Titles to Watch:

  • Ark II (TBA 2024): The sequel promises a more immersive and expansive survival experience.
  • Forspoken (Jan 24, 2024): An action RPG with stunning visuals, a unique magical combat system, and an intriguing story.
  • Redfall (Summer 2023): A cooperative FPS game reimagining the vampire genre in an open-world setting.
  • Senua’s Saga: Hellblade II (TBA): The sequel aims for a deeply emotional and immersive experience with stunning visuals.

Factors to Consider:

  • Genre: Action, adventure, RPG, horror – choose based on your favorite game type.
  • Gameplay: Fast-paced action, strategic planning, open-world exploration – consider your preferred playstyle.
  • Visuals: Cutting-edge graphics and realistic environments can enhance the gaming experience.
  • Story: Whether you prefer a compelling narrative or a more open-ended gameplay experience.

X. Unreal Engine 5 Games 2023

  • Ark: Survival Ascended (Nov 14, 2023)
  • Sons of the Forest (Feb 23, 2023)

XI. Unreal Engine 5 Games Released

Here are the UE5 games currently available:

  • Ghostbusters: Spirits Unleashed (Oct 18, 2022)
  • NARAKA: BLADEPOINT (Aug 12, 2021)
  • Sons of the Forest (Feb 23, 2023)
  • The Matrix Awakens: An Unreal Engine 5 Experience (Dec 9, 2021)

This list will continuously update as new UE5 games hit the scene, offering a thorough overview of the ever-expanding world of UE5 gaming.

Wrapping Up

Unreal Engine 5 is like a superhero for making video games super cool. It has special features called Nanite, Lumen, World Partition, MetaSounds, and Quixel Megascans that help game creators make games with really amazing graphics, big worlds, and exciting gameplay.

Here’s why Unreal Engine 5 is a big deal:

  • Graphics Are Almost Real: Games are getting so close to looking real, like pictures or movies.
  • Huge and Exciting Worlds: Game creators can make really big worlds without any problems, so players can explore a lot.
  • Games Run Better: The way games work is getting smoother and faster, making them more fun to play.
  • Making Games Faster: People who make games can now make them quicker and easier because of special tools.

People who love games are super excited about Unreal Engine 5. We can’t wait to play games that use all the cool things it can do.

Unreal Engine 5 is like a magical tool making games way better. It’s changing how games look and feel, and we’re going to see even more awesome games in the future.

10 FAQs

1. What is Unreal Engine 5?

Unreal Engine 5 is a super powerful tool made by Epic Games for creating awesome video games. It’s a big upgrade from the older versions and has cool features for making the next generation of games.

2. What are the key features of Unreal Engine 5?

  • Nanite: This feature makes game stuff look super detailed and huge, almost like in movies.
  • Lumen: It creates realistic lights in games without planning everything beforehand, making it all happen in real-time.
  • World Partition: Game creators can use this to build really big and detailed worlds without any problems.
  • MetaSounds: It makes game sounds way better and more real, so you feel like you’re really in the game.
  • Quixel Megascans: Gives game creators lots of amazing things to use in games, making them look super realistic.

3. What platforms does Unreal Engine 5 support?

Unreal Engine 5 works on PC, PlayStation 5, Xbox Series X/S, iOS, Android, Mac, and Linux.

4. What are the system requirements for Unreal Engine 5?

You need a computer with Windows 10 or macOS 10.14.6, a good processor like Intel Core i7-8700K or AMD Ryzen 7 2700X, 16 GB of RAM, a good graphics card, and 100 GB of space.

5. Is Unreal Engine 5 free to use?

Yes, you can use Unreal Engine 5 for free if it’s for personal or non-commercial projects. But if your game makes a lot of money, Epic Games gets a small part.

6. Is Unreal Engine 5 compatible with other Unreal Engine versions?

You can move Unreal Engine 5 projects to older versions, but projects from older versions can’t be directly moved to Unreal Engine 5.

7. How can I learn Unreal Engine 5?

Epic Games has lots of learning stuff like tutorials and online courses. Also, there are many other game creators in the community who help each other.

Games like Ark: Survival Ascended, Ghostbusters: Spirits Unleashed, NARAKA: BLADEPOINT, Sons of the Forest, and The Matrix Awakens were made using Unreal Engine 5.

9. What are some upcoming games developed with Unreal Engine 5?

There are cool games like ArcheAge II, Ark II, Forspoken, Project M, Redfall, RoboCop: Rogue City, and Senua’s Saga: Hellblade II coming soon.

10. What does the future hold for Unreal Engine 5?

Unreal Engine 5 is going to make games look even more awesome and fun. Game creators will make new and cool games that we’ve never seen before. Get ready for some super exciting games in the future.

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New Construct 3 : From Beginner to Game Pro
Construct 3

New Construct 3 : From Beginner to Game Pro

Have you ever wanted to make your own video games but felt overwhelmed by complicated coding? Well, say goodbye to those worries. Welcome to Construct 3, a game-making tool that turns your creative ideas into reality without needing to understand complex code. Picture a world where you can design games effortlessly, build levels, and give life to your imagination – all without the need for coding. Construct 3 makes this dream come true, inviting creators of all levels to jump into the exciting world of game development.

Whether you’re a skilled programmer looking for a faster way to create prototypes, a newcomer to game development, or an artist with a vision to share, Construct 3 is the ideal platform for you.

This blog is your guide to discovering the wonders of construct 3 games. Join me as we explore its features, dive into tutorials, and reveal the secrets to crafting engaging games. From the basics of visual scripting to advanced techniques and community resources, our journey together will transform your game ideas into playable wonders.

Are you ready to let out your inner game maker? Get ready for an adventure as we explore the limitless possibilities of construct 3 games and construct 3 tag.

Making video games involves using different tools. Some popular ones are:

  • Unity: This tool can make both 2D and 3D games.
  • Unreal Engine: Known for its fancy graphics and advanced features, often used for big-budget games.
  • Godot: A free tool that many people use, suitable for beginners and experts.
  • GameMaker Studio 2: This tool is easy to use and great for making 2D games quickly.
  • Construct 3: A tool with pictures and easy steps for building 2D games, suitable for both new and experienced game makers.

Construct 3 is special because it’s easy to use, has lots of pictures, and many extra things you can add. This makes it good for people of all ages who want to make games. Some important things about Construct 3 are:

  • Easy Scripting: You don’t need to know coding. Construct 3 lets you use pictures to make your game work, so anyone can make games.
  • Lots of Stuff to Use: There are many pictures, sounds, and special things you can use. You can also put in your own things to make your games special.
  • Works Everywhere: You can make games for computers, phones, and the internet all at once. This saves time because you only need to do it once.
  • Help from Others: Many people use construct 3 games, so you can ask them for help and share ideas.

Why Tags Are Important in Games

Using tag construct 3 helps in different parts of making games, such as:

  • Staying Organized: Tags help you find things quickly, like pictures and sounds, making it easier to work on your game.
  • Making Events Happen: You can use tags to make special things happen in your game, like when a character does something important.
  • Managing Information: Tags help keep track of scores, achievements, and things you collect in the game.
  • Creating Interesting Levels: Construct 3 tag make it easy to make levels with special things, making the game more interesting.

Using tag construct 3 helps game makers work better, make their games more interesting, and have fun doing it.

Credits : Matthew Marquit

Construct 3 Overview

FeatureDescription
Target AudienceBeginners, aspiring developers, artists, designers, anyone with a passion for game development
Coding Experience RequiredNo
InterfaceUser-friendly, drag-and-drop functionality
Development SpeedRapid prototyping, quick iteration cycles
Game DesignSupports various genres, including platformers, puzzles, RPGs, action games, and pixel speedruns
Cross-Platform CompatibilityExport games to PC, web, mobile (iOS and Android), and consoles (Xbox One and PlayStation 4)
Key FeaturesVisual scripting, real-time collaboration, extensive asset library, plugin support, tagging system
BenefitsAccessible, easy to learn, efficient development process, cross-platform reach, empowers creativity
LimitationsMay not be suitable for complex, high-performance games
ResourcesOfficial tutorials, documentation, community forums, YouTube tutorials, online courses
Construct 3

Table of Contents

The Evolution of Construct 3 Game Engine

Early Days (2007-2014):

In the beginning, Scirra set the stage for game creation:

  • 2007: Scirra introduced Construct Classic, a tool for making web-based games.
  • 2011: The more advanced Construct 2 hit the scene, bringing powerful features and support for exporting games to HTML5.
  • 2014: Construct 2 gained global recognition with over 4 million downloads, becoming a top choice for crafting 2D games.

Birth of Construct 3 (2015-2017):

Witness the emergence of Construct 3 and its promising features:

  • January 2015: The announcement of construct 3 games, promising significant improvements and exciting new features.
  • February 2017: More details surfaced, revealing Mac and Linux support, multi-language capabilities, and an official plugin SDK for expanding the editor.
  • March 2017: The public beta of Construct 3 kicked off, allowing early adopters to explore, test, and provide valuable feedback.

Rise and Expansion (2018-Present):

Experience the continued growth and refinement of Construct 3:

  • February 2018: Construct 3 officially launched, marking a new era for the game engine.
  • 2019: Construct Arcade, a platform for sharing games created with Construct 2 and 3, underwent a major revamp, enhancing stability and introducing new features.
  • 2020: Construct 3 received ongoing updates, introducing features like the Physics Editor and enhancements to the Sprite Editor.
  • 2023: Construct 3 remains a favored choice for both beginners and seasoned developers, boasting a thriving community and an expanding library of plugins and assets.

Key Milestones:

  • 2017: Public beta launch
  • 2018: Official launch
  • 2019: Construct Arcade revamp
  • 2020: Physics Editor and Sprite Editor enhancements
  • 2023: Ongoing growth and development

Impact:

Construct 3 has transformed game development, breaking down barriers and making it accessible to all:

  • It has empowered a diverse community of creators.
  • The platform continues to be an invaluable tool for aspiring developers of all ages and backgrounds.
  • Construct 3’s impact is ongoing, fostering creativity and enabling the realization of game development dreams.

II. Construct 3: A Game Developer’s Fun Space

Construct 3 is more than just a tool for making games; it’s like a playground where developers of all skill levels can have fun being creative and innovative. Let’s explore the cool features that make Construct 3 a top pick for making games.

A. Easy-to-Understand Features of Construct 3:

  • User-friendly interface: Construct 3 has a smooth and easy-to-use design. It’s like a friendly guide, whether you’re new to making games or have been doing it for a while.
  • Drag-and-drop game development: Forget about confusing codes. Construct 3 lets you build your game by dragging and dropping things. You connect events and actions visually, making game development super easy, even if you don’t know how to code.
  • Real-time collaboration: Work together with your friends on your game project at the same time. Construct 3 allows multiple people to work together, making game creation a team effort. It’s like working on a project together in the same room, but you can be miles apart.

B. Why Construct 3 is Great for Making Games:

  • Works everywhere: Your game can go on many devices without much effort. With construct 3 games, you can make your game for computers, the internet, and even game consoles like Xbox and PlayStation. It’s like making one thing that fits everywhere.
  • Quick testing of ideas: Construct 3 makes it easy to test your game ideas fast. You can try different things and get feedback before spending a lot of time on your game. This way, you save time and make sure your game is going in the right direction.
  • No need to be a coding expert: You don’t have to be a coding genius to use Construct 3. It’s made for everyone, whether you’re an artist, a designer, or just someone who loves games. You can create complex game stuff without typing lots of code.

Construct 3 is like a superpower for making games. It breaks down the barriers, so everyone can make the games they dream about. With its easy features, friendly design, and the ability to work on different devices, Construct 3 is the perfect place for developers of all levels to have fun, be creative, and bring their game ideas to life.

Credits : Xanderwood

III. Construct 3 Games: Where Creativity Takes Flight

Imagine a special tool that lets you turn your coolest ideas into amazing games. That’s what Construct 3 is all about. Let’s check out some popular games made with Construct 3 and explore the super fun world of pixel speedruns.

These Awesome Games Created with Construct 3 do You Know ?

  • Red Tie Runner: Picture a game that feels like an action movie filled with danger and excitement. Red Tie Runner is known for its easy controls, exciting levels, and a story that keeps you hooked. People who use Construct 3 love playing this game.
  • Flux construct 3: Ever wonder about a game that tries out new and amazing things with Construct 3? Flux construct 3 is exactly that. With special moves, awesome graphics, and an immersive experience, it shows just how cool Construct 3 can be.

These are just two examples, but Construct 3 lets you create all sorts of games, from puzzles to adventures and more.

Exploring Pixel Speedruns with Construct 3:

  • What are pixel speedrun games?

Pixel speedruns are like games from the past, with small, pixelated graphics. The catch? You have to go super fast, use quick reflexes, and be really good at the game to get the best times.

  • How Construct 3 makes pixel speedrun games awesome:

Construct 3 is the perfect tool for making pixel speedrun games because it’s easy to use and comes with fantastic features. With Construct 3, you can:

  • Create simple controls for fast action.
  • Design challenging levels that test your skills.
  • Make cool physics for responsive gameplay.
  • Use pixel art to give your game a nostalgic and cool look.
  • Super Cool Pixel Speedrun Games Made with construct 3 games:

Check out these awesome games made with Construct 3:

  • Celeste: Jump through tough levels with precision moves.
  • HyperParasite: Engage in fast battles and take control of enemies.
  • Nuclear Throne: Survive in a tough world with enemies and mutations.

These games show how Construct 3 can help make fun and challenging pixel speedrun games that people all over the world enjoy.

Construct 3 is like a magical tool that lets anyone turn their ideas into amazing games. It’s easy to use, has cool features, and a big community. With Construct 3, you can keep creating new and exciting games in all kinds of styles, including the super popular pixel speedrun games.

IV. The Magic of Tagging in Construct 3

Tags might seem like a small thing, but they’re like a superhero tool in making games organized and cool. In construct 3 tag are super important because they help with:

  • Keeping things organized: Use tags to label your game stuff like pictures, sounds, and animations. This makes it easy to find things in your big project and keeps everything tidy.
  • Making events happen: Tags can be like magic words that make special things occur in your game. When certain labeled things show up, exciting events can take place, making your game even more awesome.
  • Handling game info: Construct 3 tag help keep track of game details, like scores, achievements, and items. It’s like having neat folders for all the important stuff, so nothing gets lost.
  • Creating cool levels: You can use tags to label special areas or things in your game levels. This gives you more control over what happens and makes your game levels even more interesting.
  • Working with others: When you’re working with friends on a game, using tags in the same way helps everyone understand how things are organized. It’s like speaking the same language and makes teamwork super smooth.

Tags are like little helpers that make game creation super smooth. Here’s why they’re awesome:

  • Find things faster: When your game stuff has tags, it’s like putting labels on everything. Finding what you need becomes quick and easy, so you spend more time creating and less time searching.
  • See the big picture: Tags give you a clear picture of your game project. You can see how everything connects, and nothing feels out of place. It’s like having a map for your game creation journey.
  • Work faster and smarter: With tags organizing your game stuff, you can do cool things like changing a bunch of stuff at once or exporting specific parts of your game. It’s like having a superpower that makes everything faster and smarter.
  • Teamwork made easy: When everyone uses tags the same way, working with others becomes a breeze. It’s like everyone speaking the same language, and your game project becomes a harmonious team effort.

Using Tags in Construct 3: Step by Step

1. Sorting Your Game Stuff:

  • Big categories: Start by putting your game stuff into big groups, like “pictures,” “sounds,” “animations,” and “objects.”
  • Little groups: Inside each big group, make smaller groups, called subcategories. For example, in “pictures,” you might have “characters,” “enemies,” and “environment.”
  • Add tags: Give each piece of your game stuff tags based on its big and little groups. You can also add special tags for more details.

2. Making Your Game Efficient:

  • Magic events: Use tags to make cool things happen when your game stuff with specific tags does something special, like colliding with other stuff or going to specific places. This adds excitement and variety to your game.
  • Handling data: Tags help you manage important game info, like scores and items. It’s like having well-organized folders for all your game data.
  • Sort and do stuff: Use tags to quickly find and work on specific game stuff. It’s like having a filter that shows only what you need, making your game creation process smoother.

Tags are like the secret sauce in Construct 3 that makes everything organized and fun. By understanding how tags work and using them wisely, you become a game-making wizard, creating awesome and polished games that everyone loves. So, go ahead, tag it up, and let the magic begin.

V. Red Tie Runner construct 3: Exploring a Cool Game

A. Enjoyable Gameplay:

Playing Red Tie Runner construct 3 is like going on a fun adventure. Here’s why:

  • Easy but tricky: Red Tie Runner has easy controls, but it’s still a challenge. You jump and dash to tackle obstacles and avoid baddies.
  • Cool levels: Each level is full of surprises. You solve puzzles, jump on tricky platforms, and use your skills to reach the end.
  • Gets tougher slowly: The game starts easy and gets harder bit by bit. This keeps you interested and wanting to play more.

B. Awesome Story:

Red Tie Runner has a story that makes you curious:

  • Solving mysteries: As you play, the game reveals a mysterious story. Clues and hints scattered in levels help you figure out the secrets behind the red tie.
  • Characters without faces: Even though the characters don’t have faces, you still feel like you know them. They act in a way that makes you care about them.
  • Feelings in a game: Red Tie Runner talks about things like not giving up, staying strong, and being yourself. These themes make you feel something while playing.

C. Technical Stuff:

The game looks and sounds great:

  • Pretty graphics: Red Tie Runner uses cool pixel art that feels both old and new. Bright colors and detailed backgrounds make the game world lively.
  • Music that fits: The music changes based on what you’re doing in the game. It adds to the fun and makes you feel more part of the story.
  • Works well everywhere: Red Tie Runner runs smoothly on different devices. It’s always fun, no matter where you play it.

VI. Construct 3 Pixel Speedrun: Making Pixel Games

Making pixel games that people love involves some key things:

  • Controls that feel right: Pixel speedrun games need controls that are exact. Players should do exactly what they want when they press a button.
  • Levels that are tough but fair: Game levels should be challenging, but not too hard. People of all skill levels should enjoy playing.
  • Looks like old games: Pixel art is a must. It gives your game that classic video game vibe everyone loves.
  • Keeps you playing: A good pixel speedrun game makes you want to keep playing to get better and beat your own times.

How Construct 3 Helps:

Construct 3 is like a helper for making pixel games:

  • No code needed: You don’t have to be a coding pro. Construct 3 lets you make complex game stuff without typing a single line of code.
  • Physics made easy: Make things in your game move just right with Construct 3’s physics tools. It adds a cool challenge to your game.
  • Backgrounds that move: Construct 3 helps you create backgrounds that move differently, making your game look even cooler.
  • Share everywhere: Easily share your pixel game on different devices. It’s like showing off your creation to the whole world.

Tools and Help:

For making pixel games, you need:

  • Pixel art tools: Use tools like Aseprite or Pyxel Edit to make stunning pixel art for your game.
  • Sounds and music: Add sounds and music that match your pixel style and make your game more fun.
  • Talk to others: Join online groups to chat with people who also make games with construct 3 games. Share your ideas, get feedback, and learn from others.

VII. Throw a Potato Construct 3: A Crazy Game

Throw a Potato is not like other games—it’s a bit crazy:

  • Simple fun: Just throw potatoes at each other and laugh. It’s easy but super funny.
  • Play with friends: You can play with friends and have a big potato fight. It’s chaos, but that’s what makes it awesome.
  • Dress up your potatoes: Put hats and stuff on your potato characters. It’s a small touch, but it adds more fun.

Techie Stuff:

Making a potato-throwing game is more technical than you’d think:

  • Realistic potatoes: The game uses a special system to make the potatoes move realistically. It adds to the craziness.
  • Funny characters: The potatoes have funny animations that make you chuckle.

Why It’s Different:

Throw a Potato shows how creative Construct 3 can be:

  • Not the usual game: It’s not a regular game, but that’s what makes it special. Construct 3 can bring even wild ideas to life.

Construct 3 isn’t just for serious games—it’s for fun, crazy, and creative ones too.

Credits : Gigantic

VIII. Wrapping Up the Construct 3 Adventure

In our journey through Construct 3, we’ve seen cool things like an easy-to-use design, a way to make games without typing code, and features like working together in real-time. We also checked out how tagging can make organizing games super easy. All these powers make Construct 3 a game creator’s dream, no matter if you’re a pro or just starting.

Construct 3 is like a friend who says, “Hey, you can make games too.” It’s not hard to get started, and you don’t need to be a coding expert. Whether you’re a game-making pro or someone just starting, Construct 3 gives you a comfy space to let your creativity run wild and try out making games.

Games like Red Tie Runner and Throw a Potato show that games can be anything you want. You don’t have to follow the usual rules. Construct 3 is like a magical toolbox that lets you try out crazy and fun ideas. So, if you’ve got a wild game idea, Construct 3 is there to help you bring it to life.

IX. Extra Help for Your Game-Making Journey

A. Cool Tutorials to Learn Construct 3:

B. Awesome Reads for Game Dev Fans:

  • The Art of Game Design: A Book of Lenses by Jesse Schell
  • Level Up.: The Guide to Great Video Game Design by Steve Swink
  • Game Programming Patterns by Robert Nystrom

C. Hang Out and Get Support:

These tools and resources are like your secret weapons for learning Construct 3 and diving deep into the world of game development. By using them and joining the lively Construct 3 community, you can unlock your creative side and turn your game-making dreams into reality. Happy gaming.

FAQs

What is Construct 3?

Construct 3 is a game-making tool that uses pictures and dragging to help everyone, even if you’ve never coded before, make their own games. It has an easy layout, and you can use it to create all kinds of games.

Why is Construct 3 special?

Construct 3 is different because you don’t need to type lots of code like in other tools. It uses pictures and makes game creation easier, especially for newbies and artists.

What kinds of games can I make with Construct 3?

You can make lots of game types with construct 3 games —like jumping games, puzzles, story games, and even speedy pixel games.

Do I need to know how to code to use Construct 3?

Nope. You don’t need to know any code to use Construct 3. It lets you build your game by clicking and dragging, making it super easy for anyone.

Can I put my Construct 3 games on different places?

Yes, you can. Construct 3 lets you share your games on computers, the internet, phones (like iPhones and Androids), and even game consoles like Xbox One and PlayStation 4.

Where can I learn about Construct 3?

You can learn Construct 3 from its official guides and talk to others on its forums. Also, there are many videos on YouTube and online classes that teach you more.

Can I work on my games with friends in Construct 3?

Yes, you can. Construct 3 lets many people work on the same game at the same time. It helps you work faster and talk to your friends while making cool stuff.

Is Construct 3 good for beginners?

Definitely. Construct 3 is easy to understand, and you don’t need to know hard things to start making your games.

How is Construct 3 different from other game tools?

Construct 3 is great for newbies and using pictures, but other tools like Unity and Unreal Engine have more tricky things for people who know a lot about making games. You pick what’s best for you.

Where can I get more info about Construct 3?

You can find lots of helpful things on the Construct 3 website, like guides, forums, and extra things to add to your games. Also, check out videos on YouTube and game-making websites for more tips.

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Game Development : What’s New in the Market?
mobile gaming business

Mobile Gaming Business : What’s New in the Market?

Gaming, and mobile gaming business in particular, continued to rule the entertainment industry in 2022. Newzoo reports the global gaming market generated $184.4B in revenue, half ($92.2B) coming from mobile gaming alone in 2022. To put that into perspective, it’s more than triple the combined annual revenue of the global box office and all music subscription streaming services, which generated $26bn and an expected $27.24bn in 2022 respectively. 

Mobile game industry statistics 

  • data.ai reports consumers spent an average of 5 hours per day on their mobile devices – one-third of all waking hours and a YoY increase of 3%
  • data.ai reports consumers spent $110B on mobile games
  • data.ai reports mobile app downloads reached nearly 255B, with 90B being mobile game downloads
  • Statista reports that in Q3 2022 Android users had 3.55 million apps to choose from in the Google Play Store and iOS users had access to 1.6 million apps in the App Store
  • Statista predicts that by the year 2025 ad spend in the mobile game market will reach $130.8B

The mobile game market

Data.ai shows that hyper-casual continues to be the number one downloaded game genre worldwide with 17.5B downloads in 2022 – despite its end being predicted for as long as the genre has existed. The simulation and puzzle genres took the second and third top slots respectively, with simulation breaking the 10B downloads mark. 

China continues to be the world’s largest market for games. According to Adjust, APAC experienced the largest growth globally in consumer spending between Q1 2021 to Q2 2022 – but it was developers headquartered in China that were able to enjoy it most, driving 33% of total consumer game spend for the region. However, with almost no new game licenses issued until the end of 2022, only domestic developers were able to take advantage of China’s appetite. The embargo on foreign games was finally lifted in December 2022, ending the effective 18-month-long ban on new imported titles and now giving developers based outside of China a chance to enter the market.

Trending mobile games in 2022

According to data.ai, these were the top mobile games in the US by downloads in 2022:

  1. ROBLOX (Roblox Corporation)
  2. Subway Surfers (Kiloo, Sybo) 
  3. Stumble Guys (Kitka Games)
  4. Wordle by Goldfinch (Goldfinch Studios)
  5. Count Masters (Free Play LLC)
  6. Among Us! (InnerSloth LLC, PlayEveryWare)
  7. Parking Jam 3D (Popcore Games)
  8. Fishdom: Deep Dive (Playrix)
  9. Survivor.io (HABBY PTE. LTD.)
  10. Call of Duty: Mobile (Activision, TiMi Studio Group, Tencent Games)

Mobile gaming industry analysis and trends in 2023 

All indications point to 2023 being another eventful and demanding year for mobile gaming businesses. Opportunities are there for savvy app marketers who can take advantage of the trends in the new year – short-form video continues to be a way for marketers to reach massive audiences, AI is making game design faster and more polished, and player ownership offers developers more ways to monetize their games. Let’s dive deeper into the trends that should be a part of your strategy in 2023.

1. Short-form video is here to stay

There’s no doubt that 2022 was the year of short-form video. Behind this trend were social media platforms, namely TikTok, Instagram, and YouTube, focusing firmly on making media shorter, snappier, and increasingly snackable. 

This trend had a major influence on the ad creative space, with ads being pushed to condense their messaging into even smaller and tighter windows. 2023 will likely see this trend continue to dominate how users consume both content and creatives. 

For game marketers, this means it’ll be more important than ever to grab the attention of users as quickly as possible. So far, we’ve seen creative teams use humor, gross-out, sound, and real actors to get even a few seconds of user attention. In 2023 we’ll only see attention spans shrink further and with them, the chance creative teams have to convert. The best teams will find ways to use these constraints to their advantage, leveraging even more innovative means to get and keep users’ attention. 

2. AI is coming, but not for your job

AI has been on the brink of mainstream adoption for a while now, and with the launch of ChatGPT, we may have finally reached the tipping point.

Up until now in the mobile gaming industry, the effects of AI have been mostly felt in creatives, where the use of AI image generators like Midjourney, DALL-E, and Stable Diffusion have become more common. That being said, there’s still a long way to go before AI can replace the creative team, or even get close.

Where AI is making its biggest splash is in the ideation and design of mobile games. It’s early days yet, but the potential is undeniable as developers now have an endless spring of new ideas only a prompt away

For 2023, this means even more polished titles – with less time needed for ideation and design, more time can be spent on prototyping. Small studios will be able to stay lean, even as they scale, and larger studios can make themselves even more efficient as resources that would be spent on dialogue, decision trees, interfaces, and calculating physics can be outsourced to AI. But, this doesn’t mean the end of the human team, only that their time will be more impactful as their workload is reduced.  

3. The latest evolution of F2P: Play & Own

Free-to-Play has gone through many evolutions since the early days of Flappy Bird, with the latest being the rise of Play & Own (P&O) on the horizon for 2023. P&O allows players to not only play the games they want for free but also own the assets that they purchase or are awarded within the game. 

All this is made possible through player ownership – an innovation that enables players to manage, sell, rent, and trade their game assets on secondary markets. For developers and users alike this represents a significant boost in value: users will be able to use their assets across titles and trade them to other users once they’re done, transforming their IAPs from expenses to assets. Developers will get new ways to monetize their games through royalties, stronger communities, longer playing users, and more room to scale. 

What this translates to in 2023 is an exciting new way to play, make, and monetize games.

4. More IAP-first games will leverage ad monetization from the start

With players’ budgets getting tighter, 2023 will be harder for developers to monetize through in-app purchases. For many developers, this requires a shift from relying on IAPs as the primary method for monetization. 

This means seeking out new ways to monetize, like player ownership and in-app advertising. Looking back at 2022, ad engagement rose according to ironSource data – especially in games that typically used IAP as their primary monetization method. In 2023, there will very likely be a sharp uptick in the use of ads. 

The most popular method will likely be a mixed monetization model, where developers can leverage rewarded video together with offerwalls. This allows them to reward users with in-game benefits in return for completing tasks – both are essentially transactional, but instead of users paying with money they may not have, they can pay with their time. For users, this means a chance to get premium content even when there’s little to spare in their budgets. For developers, it means being able to monetize and grow despite tough economic conditions. 

 5. IPs will be a bigger part of developers’ UA strategy  

Developers will increasingly depend on IPs for their marketing and UA in 2023. The ultra-competitive and mature market will mean studios and the games they create have to set themselves apart to survive. With established fanbases and widespread name recognition, IPs are one of the most effective ways for developers to differentiate their games – drawing interest and helping to acquire the users developers want using franchise power. 

On top of that, the effects of ATT and IDFA have meant reaching target audiences is harder than ever before, but, by leveraging the fandoms of well-known and liked IPs, developers can still reach the audiences their games were made for. Those doing it best will match their genre to appropriate IPs and through association bring in the audiences they want.

6. The year of ad refinement 

If 2022 was the year of experimentation for creatives, 2023 is the year of refinement. As user acquisition teams pushed the boundaries of what is and isn’t acceptable in the last year, users became increasingly sensitive to creatives that were in bad taste.

Fun is not the only priority for users, many want to ensure that the games they play and the ads they consume meet their ethical standards. Regardless of how effective a creative may be if it uses harmful messaging, it’ll turn users away. 

In 2023, developers need to be even more careful that the creatives they use and the ads they show aren’t offensive or deceptive. While experimentation and boundary-pushing are good for finding what works, refinement and ad quality will be increasingly necessary for the success of your title, whether you’re on the developer or advertiser side. 

Maximize growth

How to Maximise Performance of Your Game?

Growing a mobile game is a complex process with many steps. As a game design consultant, it’s my job to analyze each game’s revenue, so I focus on two key steps: finding out which pieces of a monetization strategy might be missing, and which can be moved around. This includes implementing and optimizing ad placement strategies, finding industry benchmarks, and more. 

In this article, I’ll share what game developers can and should be doing to maximize their performance, and as a result their revenue – all broken down into three clear steps. Let’s dive in. 

Tip #1: Analyze your app’s performance 

To successfully boost your revenue, it’s critical to first understand what success looks like – that’s where benchmarks come in. Industry monetization benchmarks are available from a variety of different sources, like data.ai, Sensor Tower, and other industry reports, like the Unity Gaming Report. Unity LevelPlay developers, for example, can reach out to their account managers to access monetization benchmarks – like engagement rate, ARPDAU, and eCPM – all broken down by genre and geo.

To get an even clearer understanding of your performance, you should see how your performance compares to your competitors’. For example, a game design consultant can give you anonymized competitor monetization data. This can help you understand which monetization challenges the games in your genre need to address, and how they compare to yours. 

As you analyze your data, you should be able to translate it into clear, actionable words

– Anna Popereko, Senior Game Designer at Unity

Once you have your app’s monetization benchmarks, you can compare them to your own data and user behavior. Make sure to focus on these KPIs at both the app level and placement level:

  • Engagement rate (impressions/daily active users): how many players actually saw your ads. 
  • Usage rate (impressions/daily engaged users): how many ads an engaged player sees per day

As you analyze your data, you should be able to translate it into clear, actionable words. For example, if you notice that your engagement rate is relatively low, but your usage rate is high, it means many users aren’t finding your placement – but the ones who found it are very engaged. This might be because your placement is not visible to the user. In this case, make sure to update your placement so that it is accessible and easy for the user to reach. Try A/B testing more noticeable locations and button designs. 

To get a clear picture of your performance at the placement level, make sure to focus on your main geo (e.g. the US), and collect data over a large enough period to show statistically significant data. Unity LevelPlay developers can access this information on the user activity page. 

Make sure to keep an eye out for irregularities, like spikes, drops, or uneven behavior. For example, you’d naturally expect a spike on a weekend (when user activity is high), but a spike on a Monday might raise some eyebrows. 

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Tip #2: Be a conscious player

To fully optimize your game experience, you need to understand it – so it’s critical to put yourself in your players’ shoes, play your game, and ask yourself:

  • What is the player’s motivation to continue playing? There are many different types of user motivations (example below). If you have a player vs. player game, for example, players are most likely motivated by action. Analyzing motivations, you can be better prepared to give players exactly what they want and need to continue enjoying your game, like upgrades, weapons, or powerful characters. 
  • What keeps players from moving forward in your game? Pay attention to the hurdles keeping your players from moving forward in the game. For example, if players don’t have enough currency to start the next level, you can add a rewarded video placement at the end of each level where they can double their currency. 
  • How do ad placements contribute to the users’ experience? Ad experience is a critical part of the user experience, so make sure to look critically at exactly where and when interstitials and rewarded videos pop up. If players are getting what they need to advance in the game and your user ad experience is overall positive, is that reflected in the numbers (e.g. user engagement rate, impressions/DEU)?

Next, play your competitor’s games, and ask yourself the same questions about your competitors’ ad experience:

  • How does your competitors’ ad experience compare to yours? Think: placement quality, timing, type, location, and frequency (capping and pacing)
  • If their placements are different, why do you think they chose this strategy? How do their placements make you feel as a player? 

Tip #3: Get inspired 

The more games you explore in your genre, the bigger your library of inspiration. Ask yourself: 

  • What are other games doing that I can be doing? Let’s say you have a task-oriented game, and your players’ main motivation is achievement (they want to collect as many items as possible). In this case, you should check out what other soft currency/items your competitors are using – you might be inspired to expand your options. You can even explore beyond your own genre and see how other games are rewarding their users’ specific motivations. 
  • How do other games motivate their players? Check out how your competitor incentivizes their players to move forward in the game – for example, do they also put their items and upgrades in rewarded videos? 

“Whether it be from your game or your competitors’ games, good ideas can come from anywhere – and the more you look at, and deeper you analyze, the easier it is to get inspired.”

– Anna Popereko, Senior Game Designer at Unity

If you’re inspired by one of your competitor’s ad placements, you can try A/B testing it in your game. Here’s an example: one of our partners, a major mobile shooter game, was looking to increase engagement for their ad placements, especially their gacha (chest) ad placement in the store. When we observed games from other genres, we noticed how one racing game strategically increased traffic to their store by refreshing their store items.

While the two games aren’t from the same genre, players from both the RPG and racing game are motivated by achievement. Both games contain hundreds of items (e.g. upgrades, collectables) that players don’t necessarily need to be able to play, yet they’re still motivated to collect as many as possible. And since their player motivations are similar, strategies from one game can be applied to the other.

When we presented this idea to our RPG partner, they were inspired to start changing their collectables on a monthly basis. We found that every time we changed the collectables in the store, interest in the store increased – as a result, the placement’s engagement rate would spike. Best of all, since we rotated and recycled the same assets monthly, we boosted the placement’s engagement without requiring any extra resources. 

When it comes to optimizing your game, there’s always room for improvement. Whether it be from your game or your competitors’ games, good ideas can come from anywhere – and the more you look at, and deeper you analyze, the easier it is to get inspired. 

Article Source: Is.com

mobile promotion

Supercharge Your App With Creative Trend : How’s ?

User acquisition is at the core of app growth, and creatives are one of the best tools UA managers have to reach and engage new users. Knowing how to leverage them in your campaigns can play a big role in tipping the scales in favor of your app’s success. 

But creatives can also be a resource sink – necessitating time to experiment and the budgets to do so. By analyzing trends in creatives – from ideation to execution – you can hopefully skip the sink and get the most out of your creatives. 

Here are some of the top creative trends in games to help you drive engagement for your app: 

Classic game mechanics

Mobile game developers make their creatives instantly recognizable and familiar to users by employing mechanics from classic games. Examples include games like pipe (connecting pipe pieces to get a flow of liquid from the entry to the exit), snake (a snake-like character is guided to eat pickups, growing as it does), and aim-and-shoot (hitting a target, while avoiding obstacles that move). While the mechanic in the creative might not be relevant to core gameplay, its familiarity can work to help boost conversions. 

You too can use classic game mechanics, think Cheetos’ ‘Cheetapult’ or ‘App of Massive Distraction.’ Familiar game mechanics are a great way to get users on your app, and they can also improve user engagement – playables ads have better CTR when compared to video ads. 

Before and after transformations

Everyone loves a good rags to riches story. Many games use before and after transformations to engage users, highlighting the progress a user’s character makes in their games. For example, they start by showing a low-level character struggling to defeat a mid-level enemy, then show that character leveling up to where they can dominate that same enemy. Visual clues like new, shiny armor and weapons also help show the character’s journey. 

This can also be accomplished by transforming an object or person by direct action (for example, a person or object being washed, going from dirty to clean). This technique taps into the satisfaction of completing a journey or difficult task. Other examples include the compelling genre of DIY and ASMR videos, where you can’t help but watch a carpet being cleaned to completion. 

You can use these in your creatives to tap into user motivations. For example, use an image of someone hungrily waiting for their meal and then show them becoming full after eating using your QSR app (add in a meter filling for extra effect). Or, you could have a literal rags to riches story featured in a creative for a spend tracking app, showing a transformation from raggedy to well-dressed thanks to the ability to save money through your app.  

Laughter is the best medicine

Another great way to entice users is through humor. If a creative for a game makes a user laugh, then that user is already emotionally engaged. By entertaining users before they even download an app, publishers show them that their enjoyment has been put front and center. 

One way games do this is by using gameplay with a funny caption or an ironic twist. Another (and currently popular) technique is using real actors in short live-action skits centered around a game. 

For your app, the same principles apply. Use comedic skits featuring your app to give users a laugh and make your brand more personable and approachable. It’s a trick advertising agencies have been using for decades, whether for Volkswagen or Nintendo, and one that should be part of your marketing strategy. 

Follow the TikTok trends

Short-form video is at the top of the food chain when it comes to share of attention, and TikTok is a goldmine for content that’s proven to get and keep users’ attention. Use the same trends that are dominating TikTok as a way to get noticed by users. Just remember, when it comes to TikTok, relevance is everything – make sure you hop on a trend while it’s still timely or you could miss your window (and feel dated rather than relevant). 

Some of the ways TikTok trends can be leveraged include: using the app’s AI voiceover, adapting your game to fit a popular meme, or featuring your app in the corner of a trending video. 

Borrow some influence

Another highly effective way to create convincing creatives is through influencer and user collaborations. Partner with users and popular influencers who fit your app’s target audience to get your creatives in front of the users you actually want. 

Influencer collaboration comes in various forms but the three most common tiers are micro-influencers (independent niche creators with a smaller following), content creators (social media entertainers or educators with a medium to large following), and celebrities (well known artists/public figures with huge followings). Examples include Calm and Bumble’s partnership with huge stars like Lebron James and Tiffany Haddish for mass appeal, while apps like Whatnot (a collectibles and trading platform) have partnered with smaller Youtubers and streamers for penetration into niche markets. 

Another option, if your budget is tight, is user generated content – one of the best ways to speak directly to your target demographic without breaking the bank. Offer select users a sample of your product or service with the condition that they post a testimonial on social media. Although you may lose reach by partnering with users with smaller followings, you gain cost-effectiveness and can still spread awareness. 

All of the reaping, none of the sowing

Mobile games have often been at the forefront of innovations in the mobile app industry. But sometimes there’s merit to being second. You get the opportunity to see what’s worked, and what hasn’t. Creatives are a perfect example of this. For every trend that’s proved successful, there are thousands of failed attempts (and misspent dollars and hours). Leverage the learnings from these creative trends and reap the UA rewards.